Patrick Hillstead
Patrick Hillstead
3D Character Artist
San Francisco, United States of America

Summary

I am a character artist that is passionate about video games and making games. My primary interest is making real time assets for games. My website is: www.hillsteadart.com You can contact me at: phillstead@gmail.com

Website: hillsteadart.com
Twitter: https://twitter.com/GnomedCore

Skills:

-High resolution asset creation through 3D sculpting programs and modeling packages, such as Maya and Zbrush

-Retopologizing to create animation friendly characters and low poly assets to be used with game engines

-Able to create high quality texture maps with current generation texture generation and baking techniques

-Strong understanding of form, lighting, and silhouette

-Rigging knowledge including weighting, deformation, basic FK and IK systems, and blend shapes

-Always ready to collaborate and work with team members to achieve project goals

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Skills

3D ModelingCharacter ModelingTexturingPBR TexturingTexture BakingRigging

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3D-Coat
3D-Coat

Experience

  • 3D Artist at IGG, Inc. - US
    Fremont, United States of America
    May 2017 - Present

    Creating 3D characters and other 3D Assets for marketing and promotional material. Shots and assets showcased with Unreal Engine 4 and Marmoset Toolbag 3.

  • 3D Artist at Livid Interactive
    San Francisco, United States of America
    April 2014 - February 2017

    Created characters, props and occasionally animations for Livid Games' paltformer: Shattered Might. Previously: Head of the Order and an unannounced project. I have also created a variety of 3D assets for various commercial and promotional apps for Helios Interactive Technologies.

  • 3D Character Artist at Systence Games
    United States of America
    September 2013 - April 2014

    Created models and textures for The Maestros, a fantasy RTS made within UDK. Created hi poly assets that were then used to create the low poly, game friendly assets and textures.