Patrick Hillstead
Patrick Hillstead
Freelance 3D Artist
San Francisco, United States


I am a character artist that is passionate about video games and making games. My primary interest is making real time assets for games. You can contact me at:



-High resolution asset creation through 3D sculpting programs and modeling packages, such as Maya and Zbrush

-Retopologizing to create animation friendly characters and low poly assets to be used with game engines

-Able to create high quality texture maps with current generation texture generation and baking techniques

-Strong understanding of form, lighting, and silhouette

-Rigging knowledge including weighting, deformation, basic FK and IK systems, and blend shapes

-Always ready to collaborate and work with team members to achieve project goals

Resume PDF



3D ModelingCharacter ModelingTexturingPBR TexturingTexture BakingRigging

Software proficiency

Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine


  • Nw cover
    • Video Game
      Neon White
    • Year
    • Role
      3D Character Artist
    • Company
      Ben Esposito/ Annapurna Interactive


  • 3D Character Artist at Freelance Character Artist
    San Francisco, United States of America
    August 2019 - Present

    Creating 3D game characters for indie game projects. Characters are created using Maya, Zbrush, and Substance Painter. In charge of modeling, creating texture maps, and importing into Unity and Unreal. Contributed characters to two separate titles.

  • Part-time Instructor at Academy of Art University
    San Francisco, United States of America
    September 2018 - Present

    Part time instructor teaching the fundamentals of 3D modeling, digital sculpting, character modeling, and texturing. Teaching students how navigate, model, sculpt and texture in the following programs: Maya, Zbrush, Substance Painter, and Photoshop. Instructed both under-graduate and graduate level students.

  • 3D Artist at IGG, Inc. - US
    Fremont, United States of America
    May 2017 - August 2018

    Creating 3D characters and other 3D Assets for marketing and promotional material. Shots and assets showcased with Unreal Engine 4 and Marmoset Toolbag 3.

  • 3D Artist at Livid Interactive
    San Francisco, United States of America
    April 2014 - February 2017

    Created characters, props and occasionally animations for Livid Games' paltformer: Shattered Might. Previously: Head of the Order and an unannounced project. I have also created a variety of 3D assets for various commercial and promotional apps for Helios Interactive Technologies.

  • 3D Character Artist at Systence Games
    United States of America
    September 2013 - April 2014

    Created models and textures for The Maestros, a fantasy RTS made within UDK. Created hi poly assets that were then used to create the low poly, game friendly assets and textures.